This video is the second in the Mod Organizer series. Most information from video one will not be repeated here and will assume that you have viewed it, which I suggest you do if you havenât. For the confident and learned, letâs get into it.
PreparationMod Directories
Here we will prep to free up space on the game drive for those who can afford to.
Before we begin know that mods require a lot of storage, mods are downloaded as archives and Mod Organizer stores archives to a Downloads folder. All mods stored here are displayed on the interface via the Downloads tab. Once we elect to install a mod, whether from the Downloads tab or the Toolbarâs Archive option, the archives contents are unpacked into M.O.âs Mods folder, which are then displayed in the left pane for us to make use of. This leaves us with two versions of the same mod doubling our storage requirements. While I recommend leaving the Mods folder in itâs default location to assure the fastest read speeds, I also recommend to move the Downloads folder to a separate storage drive to save space.
Those with a storage drive:
â¦select the Settings Icon. Within the General Tab activate the Advanced check-box. To the right of Download Directory select the ellipses. Navigate to your storage drive and in a folder of your choosing establish the new Download Directory location. Select Folder when you are finished.
You can also move the Web Cache Directory if desired. It wonât save a lot of space but it will also not hurt to move it. Just be sure to leave the Mod Directory where it is unless you have sound reasons to do otherwise.
Mod Organizer Textures Not Loading Windows 7Downloading Mods
Here we will cover the various ways to download mods from Nexumods.com and the Steam Workshop as well as the basic installation steps for each. The different pop-up windows during installation will be covered in the following section.
-Nexusmods.com
-Steam Workshop
What you need to now know about the Overwrite folder is that everything inside of it is always activated at all times and because Overwrite acts as a mod that always has highest priority it will overwrite all matching files in your load order.
To avoid this, after you install a mod from Steam, unsubscribe from it so that it cannot auto-update. Doing this may not be appreciated by the mods author but itâs the only guaranteed way to protect your save file and load order.
Installation Pop-ups
Different mods and different download methods cause various windows to pop-up during installation. Here we will cover what the windows mean and what to do in each situation.
Load Order
Load Order generally refers to the order in which plugins are loaded into the game. Mod Organizer not only manages load order for plugins but also for asset files. We arenât going to cover general modding load order principles, there are other guides for that, but rather specifics that pertain exclusively to Mod Organizer.
2b. Overwrite: One of the most useful, unusual and troublesome features of the Asset Load Order is the Overwrite. Some call it the Overwrite Mod because it does in fact act like a mod. It has the highest priority of all mods that are installed and acts as such. Others call it the Overwrite Folder because it also acts as an import/dumping folder for all applications that are RUN through M.O. To not confuse anyone we are going to call it the Overwrite Mod Folder and will only touch upon it briefly.
If you run a program through Mod Organizer, such as Wryebash to create a Bashed Patch, xEdit to create a Merged Patch, the Creation Kit to create a new mod or mod itself that requires a patch to be created for it such as DynDOLOD, FNIS, xEditLODGen and others⦠once each process has been completed, the output of the application RUN through M.O. will appear in the Overwrite Mod Folder. You will then have to right-click Overwrite, as done previously, select Create New Mod and continue on. You can also open Overwrite and drag and drop any file inside of it to a mod that already exists in the Assets Load Order window.
I will cover third party applications in depth later on in this series. For now, with all of the given information, know that it is important to keep the Overwrite Mod Folder empty at all times so to not unintentionally overwrite other files in your load order and to not accidently delete something in overwrite that a current save files needs to function. Always Create New Mod or drag and drop the files to an already existing mod as shown. If there is anything in the Overwrite Mod Folder the Warning, Yield Icon, at the top right of the interface will light up. Selecting it will present you with a Problems window informing you that There are files in your overwrite mod.
Archives
The Archives Tab is important to keep up with. If a mod contains a .bsa file, a Bethesda Archive that contains all of the mods asset files, it will be placed here under the mods name.
Mod Information
The Mod Information Window offers not only information about the mod but also provides some of the most useful features that M.O. has to offer. To open the Information window, in the left pane, either double-click a mod or right-click the mod and select Information. I recommend to anyone who is attempting to get the most out of M.O. to watch the entire section.
Textfiles: In the left pane lists all text (.txt) files that are in this mods directory such as Read-Meâs. From the right pane you can read the selected document as well as add, remove and save any information that you care to type. Be sure to actually select Save.
INI-Files: Lists every .ini file located in the mods directory. This includes game .ini file tweaks as well as any script extender .ini files and the like. These tweaks will override your default .ini settings values but only when the mod is activated allowing for specific tweaks to only be implemented on a mod to mod basis. You can alter them in the right pane and then save the changes. You can also create your own by right-clicking in the Ini Tweaks window. You can even create multiple tweak files that you can switch on and off by activating the check-boxes next to them.
Images: Display any image files that are packed with the mod.
Optional ESPs: This tab offers the ability to hide or reveal and .esp or .esm files that are packed with the mod.
To hide or reveal a plugin simply highlight it in either the Optional ESPs, hidden, window or in the Available ESPs, Load Order present, window and select the Up and Down arrows to move them.
Conflicts: This tab will show you each and every file within the mod that is being overwritten by another mod and that this mod is overwriting elsewhere. Information as to how many conflicts the current mod is generating, how many conflicts that other mods are providing to this mod and how many Non-Conflicted files is provided. In the top window, if the current mod is overwriting a file from another mod and you donât want it to, you can right click a file, select Hide, and the file will be hidden and it will no longer provide a conflict. Very helpful for those who are really trying to manipulate what textures they want present in game. We will cover how to Unhide a file in the Filetree tab.
Categories: allows you to change the mod category that is displayed in the Category column.
Notes: Allows you to write down any notes that you may need to remember for the mod. A notepad icon will then be generated in the Flags column.
Nexus Info: will show you all of the text that is displayed on the mods description page on Nexus. The tab also displays the mods meta information: the Mod ID and Version number, both of which can be edited manually if desired.
Filetree: displays all of the mods contents, including files that are hidden and the M.O. generated metadata. You can edit the Filetree the same as you would from windows explorer, except that you cannot create text files from the window, only New Folders. You can Open files from here, extremely useful if you are someone who edits textures and has the proper plugins on your system, as well as Rename, Delete, or Hide them.
If a file has been hidden you can search through the file tree until you find the appended extension .mohidden. Right-click the file. Select Unhide and the file will be reinstated into the game, overwriting any conflicting mod with a lower priority.
Meta Information
Meta Information is mod info that M.O. has queried nexus for to use for various reasons, mainly to inform you about mod updates. If you arenât concerned with update notifications via Mod Organizer, as you can simply Track the mod on Nexus, than you can skip this section. Missing Meta info will not have any affect on your game what-so-ever.
Left Pane Context Menu
This section may be helpful for some but not for others. If youâre going to skip this section at least take note of the quick Open in explorer option. To open the Context Menu right-click a mod.
â All Mods: opens a secondary context menu where each option will affect each and every mod.
â Mod Specific Options:
This section will cover the content menu when right-clicking specific mods.
Left Pane Columns
As with the Context Menu information this section may be helpful for some but not for others. If youâd like to skip this section at least take note of the Flags and Priority columns unless you are familiar with them.
â Lightning Bolts:
When done looking through the columns make sure to sort your mods by the priority column, lowest to highest so that you see your actual Load Order.
Troubleshooting
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